Tuesday, March 29, 2011

BrandX Games, King X Studios, Odd Manor

I have been working at BrandX Games on a six month contract. Our game, Odd Manor, should be releasing soon on Facebook. It is a game about botanical alchemy used to summon fae creatures. You care for and design your garden and help your friends.

Feel free to pre-register on their website, linked above.

Now that my six month contract is up I'm again looking for work and projects.

My friend Ari Kleinburg is the animator for this game.

Monday, March 28, 2011

ArenaNet Creature Test


After going through FuturePoly's ZBrush course and learning about Topogun and Crazybump I found out about the ArenaNet Character and Creature Test in CG hub here. The final product was under 5000 tri's and had single 1024 diffuse, specular and normal maps.

I finished the model in about 11 days and posted it to my website.

1 day for gathering online reference and visiting the library.
1 day for turnarounds from the reference.
1 day for building the low poly base model.
4 days for creating a detailed ZBrush model.
2 days for retopologizing in Topogun and Unwrapping.
2 days for painting textures and generating maps with Photoshop and Crazybump.


I tried to create a detailed and anatomically accurate underbelly for the model where the legs were connected to the thorax based on crab and lobster anatomy. The reference image only had a top view and so there was a lot of detail left to consider about limb connections, feeder arms and feelers and body plates.

I've written in much greater detail on the page linked above on my website. Here's the final version with texture and maps. I think I need to continue to work on lighting to try to make the texture show up better.