Friday, July 2, 2010

ZBrush Seminar

I just finished a ZBrush Seminar taught by Will Patrick, a DigiPen graduate now working at Monolith. It was very enjoyable and Will was very helpful. Luckily, it was a fairly small group of people and he could work with people individually.

I started by coming up with a quick head concept. When I finished I liked the overall design but didn't feel it was realistic enough to make good use of ZBrush, so I redid the facial anatomy, using facial reference, until I got something I really liked.



I scanned in my work to Photoshop and then used it as reference in 3ds Max. I used the Joan of Arc tutorial with a few modifications to build the head and laid down hair planes that I later converted into solid geometry in most places. The front locks over the forehead and the curls on the side will be cutout planes. Here's the low poly head.


I'm currently working on this in ZBrush: high poly sculpting and experimenting with poly paint for the first time.

I also made this fellow (MONSTRO!) while messing with zspheres and this painting while messing with quick sketch.

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