Wednesday, August 11, 2010

Continued ZBrush

I've been taking the ZBrush class from FuturePoly for about a month now. I've continued to work on polishing my last two ZBrush sculpts and I'm also currently working on a low poly model to make into a third ZBrush model.

Here's the female head after some more tweaks and polypainting. The next step will be using Topogun to remake a lowpoly for the hair so I can paint it in photoshop. Thanks so much to Will Patrick and Joe Pikop for the instruction. I'm really happy to see what is possible with ZBrush.


I've also started working on a low poly model for this character I sketched in the style of Labyrinth. Joe has suggested that I start with the head as it's a pretty complex model and we don't have a lot of time left. I agree, although I'm a bit nervous about having another head in my portfolio. Hopefully in time I can finish the whole character. For now I want to make sure I can get through the whole process using Topogun and painting a low poly model based on the ZBrush model.


I also found a sketch I had been working on and have been motivated to continue to try to make an interesting painting out of it.

I really want to take the best parts of what I'm nostalgic about and fuze them with the technology available to create amazing art that keeps the epic and mysterious feel of days when we still weren't sure what the bounds of science fiction and fantasy were.

One of the games I enjoyed was Warsong for the Genesis. I loved the art and often used Garett as my avatar online. So I decided to update 8-bit art of Garett into something more epic. I took this picture here and blew it up and sketched over it on a lightbox to make a starting sketch. I'm currently in the painting stages and hopefully one day will be done enough I can add it to my portfolio.

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